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Set the clock hand on 2 (V). The Photo Shack: Rubber Duckie/Man in the water barrel to the bottom left. Zoom into the door for a puzzle. Take the DIAMOND NOTE (M) and Black Diary Page (N). Take the SWICH (M). Mystery Case Files: Madame Fate Walkthrough part 1 AdventureGameFan8 21.1K subscribers Subscribe 228 Share 59K views 9 years ago Mystery Case Files: Madame Fate is an adventure-puzzle casual. Click on the clowns nose and his tie will retract, once the tie is all the way up, you have to turn one of the wheels that the clown is holding. Place the clock hand on 8 (I). General Tips 2. Pig Pen: Pool ball (8 ball or stripes) near the pumpkin at the bottom right. Enter the 4 codes on the cipher here (B). Return to the Slot Machines. If you have the slides in the right order, the big green button will flash and you can move on the next one. Madame Fate, a mysterious fortune teller, has foreseen her own demise at midnight this very day. Casual Game Guides aims to contribute original, quality content to the casual gaming web community. Paint the skull silver, bronze, and gold (L) with the brush (M); take the SKULL (N). Pie eating contest The puppy keeps changing from a beagle to a terrier, it is on the lower left side, under the pie eating contest sign. Move the rose token that appears after the hearing section is complete (N1) to the Smell section (N2). Use the arrows (K) to rotate the wheel. The Hearing area should have the bird, radio, and violin tokens (N). Return to the Laboratory. Your timing is very important in this game, try to time it so when the object is coming back down that you get the tongue out in time to catch it. Your goal is to separate the cards and sort them by suit and place them in numerical order. Place the 4 PICTURE pieces; take the Black Diary Page (F). Touch the middle statue and place the STONE HEART in the slot (H). Start on the top right corner by making sure the brown sphere is facing downwards. Set the joints as shown in the screenshot (D). Your goal here is to complete the following sentence-Harmony is _ _ _ _ _ _ _, You need 7 letters. Armados Puzzle: Technically, the goal is to get colored balls from the chute to fall into the same color hat, and it takes skill to set up the pegs. Place the diode (S) on the brain (S1). Rotate the treble clefs into the vertical position. Push the 'Start' Button (C) after all 4 codes have been entered; take the Black Diary Page for a clue (D). Place the GRIFFON on the box (T); take the RED FLASK (U). Bianca the Daredevil: Clown at the back of the scene, on the left near the white rocket. Zoom into the trailer; place the 6 SCARABS in the slots to activate a puzzle (I). Press the buttons: Kx2, Mx2, J, L; touch the eye (11). Look at the 4 movie reels that are located at the bottom and place one of them in one of the 4 round open spots that are located in each corner of the screen. Click on each letter of the word DUOS until it says MIND. Pull the lever (B). Find and search for changing objects to . Give the saw (P) to the rabbits (Q). Take the Black Diary Page for a clue (S). Set the clock hand on 7 (X). Take the HOOK (L), STETHOSCOPE (M) and TOKEN 3 (N). Product Features Madame Fate has asked for your help in investigating each quirky carnival worker to determine their whereabouts at midnight. Rocket Ride: A baseball/tennis ball plugging up a button, bottom right of the screen. Tattoo Parlor Bottom right corner there is a soccer ball that changes into a basketball. Lucy Longbeard: Owl, extreme top left of the screen. Take the SWITCH (K) and the Black Diary Page. Take the REGULATOR (P). A Now go to the purple section and click the door that has the number 7 on it and grab the crescent moon symbol. The movie will stop playing when its time for you to rearrange the pictures, when you click on the button the number that appears above the screen will tell you how many frames are correct out of 8 . It is located on the bottom right corner of the scene, on the pole that is holding the carousel horse. Place the STAMP, IRON MAN, and TIMER in the slots to activate a puzzle. Place the WIND-UP KEY in the lock; take the AMULET PORTRAIT (O). Place the MENDED HEART on the scarecrow (D); take the MUTOSCOPE FILM (E). G-Take the eye and place it on the pirateWhewThe end. Use the DEVELOPER on the picture; take the PICTURE (E). A gold tooth will fall out every time you complete a round successfully. Next, look at the picture in the main scene and in there you will see many smaller drawings of various things. R-Take the heart from the mans forehead and his eyes will open, click on that door and a set of batteries will show up.Click on the top door on your right and a UFO will appear, pace the batteries on the UFO and the door below it will open but dont worry about it. Balance the letter N on the left and the M on the right. Click on the left dragon at the bottom, next to the red button and he will blow fire on the hula girl. Open the window above the bottle. There are several mysterious changing items throughout the game, find them and you will unlock additional locations. Here are the pictures of how the 4 pieces should look.Click on the pictures to enlarge them. If you dont guess before all the rings go dark, you will have to start over again with a new set of clues. Solve the ring puzzle (V). Return to the Theater of Day and Night. Use the STICK in the mallet head; take the WEAK HAMMER (Z). Place the clock hand on 4 (D). Solution: dash, dot, dash, dot, dash, dot, dash, and dash. Return to the Theater of Day and Night. Weather: hurricane, drizzle, tornado, sleet, barometer and blizzard. Dances: Lambada, Fandango, Jitterbug, Merengue, Tango and Salsa. Use the arm on the strongman (T) to shatter the glass above. Click here for a video. Place CYLINDER 3 in the slot (P); touch it and take the Black Diary Page (Q). Rotate the 3 zebras (white); place the key (purple) in the lock. You can pace the diamond suited cards on the right and then place them in this order:K-Q-J-10-9-8-7-6. Place the ANGEL'S AMULET in the slot. Tans Puzzle: You need to fill in the blank. Place the REGULATOR in the slot; take the GARGOYLE HORN 2 (Q). Go to Outside Carnival. Replay Wednesdays: Wordox, Word U and more! Open the doors with masks to see the symbols, then find the matching symbol to complete this section. Loosen the bolts with the PIPE WRENCH (Q); take the EMERALD and the CODE REEL 3 (R). Solution (E). Touch Larry and talk to him (J) to get the TICKET (K). Place the CUTTERS PART on the other one; take the CUTTERS (U). Swap the tokens as shown (E). Free iPhone Games for New iOS Games Tonight: Verticus, Real Boxing and more! Enter the code shown in the notebook (1-9). Cut through the fence with the BOLT CUTTERS (N). If you have a red ball, for example, then you will need to make sure that you place arrows on the field that will navigate that ball into the red bottle.In order to accomplish this you need to know how different objects in the field will affect the direction of your ball. Use the arrows to solve the puzzle. Place them on the field so that they can navigate the colored ball in such a way that the ball will fall into the same colored bottle.I am going to explain it in terms of rows starting from the top and going left to right. Complete the steps for each colored rune. Theres no way of telling which item the hint is pointing to so its up to you to figure it out. Mermaid dunk An apple that is on the bottom right side, it changes from green to red. 2. Solution (Q). Down (7). Return to the Roller Coaster Car. Ive placed the arrows in the correct position and Ive also highlighted them in green so they can be easily identifiable.Click on the image to make it larger. Do this backwards, since youll end up putting the letters in backwards. When you click on one tile, itll flip it as well as the four around it. Place the arrow facing left on the 5th row, 2nd square. Follow steps 1-12 to solve the puzzle. Once the hats stop shuffling, you have to click on the hat that you think the bunny may be under. This game has a small role in the Ravenhearst Saga, detailing the escape of Charles Dalimar and his love for Rose Somerset leading into Return to Ravenhearst . You can flip the pages. Enter the Snack Bar. When a ball falls into a warp tunnel, the ball will come out of a different warp tunnel and will continue to travel in the direction that it came in. Place the clock hand on 3 (D). You'll have no problem finding the true killer, with the step by step instructions and helpful screenshots you'll find in our Mystery Case Files Walkthrough As for those word puzzles, you can solve them all with these two tools: Rooster + Hen = Little chick. For example, if the woman is thinking of a television set, then wait until a TV set appears in the mans hands. Use Isis on the roof to take the Black Diary Page (B). Mystery Case Files: Madame Fate Walkthrough Gameplay Commentary Playlist: https://www.youtube.com/playlist?list. At first, it wasn't clear why the Master Detective was called in to investigate a simple, small-town murder case until the investigation reveals a string of strange references and familiar names from the agency's past! It is located on the left side of the screen, by the window of the ticket booth. Rotate the 3 mice (orange); place the key (purple) in the lock. Enter the code 573 here (4). The Big Fish Guarantee: Quality tested and virus free. Loosen the bolts with the PIPE WRENCH. It is on top of the wooden shelf. Place the SKULL in the slot; take the BOOK PART 3 and SEAL (O). Place the arrows on the field in the direction in which you think will help navigate that ball into the correct bottle. Unravel 3 mysterious words to gain access to the shady carnival worker. Return to the Ferris Wheel. Submit Cheats. Place the icicle (M) in the flask (N). The star button switches between color wheels. The Vision section should have the book, TV and rainbow (J) tokens. Once a picture has been completed, all the tiles will turn black. Place the clock hand on 7 (E). Select the buttons in this order: 1, 2, 3, and press the button (P). Turn off all the lights (O) and only turn on the red ones. Left lever turns the wheels to the left, right lever turns it to the right. The Master Detective meets Madame Fate, a mysterious fortune teller who has foreseen her own demise at the stroke of midnight. Place CANDLES 1, 2, and 3 in the holders; use the LIGHTER on the candles (E). Place the arrow that is pointing to the right on the 5th row, 6th square. Mystery Case Files: Fate's Carnival. Press the Button; take RIVET 1 (K). Place the paws over the right animals (4). Select the tools icon (U). Use the red switches to connect the electricity to the central remote control. Monk + Key = Monkey Next you have 2 rows of cards on each side of the screen, when you click on them their positions will move. Place the MYTHOLOGICAL BEAST on the box; take ALISTER'S KEY (V). Arrange the circles on the human figure correctly (V). 3.1 HOTSPOT LOCATIONS: Hotspots are locations that can be found within another location. Touch the buttons: Jx2 and Lx2. Use the MAGNET ON A ROPE in the fish bowl; take the TUNING FORK (H). Marlena-The letter A changes to the letter C, it is located on the board that is on the bottom right side of the screen. Give the CARROT to the bunny; take the FOUR-LEAF AMULET (U). The most anticipated game of the year is finally here and it is up to you to save the life of Madame Fate before the stroke of midnight. Marlena the Mermaid: Red big E/A on the bottom right. Each suspect has a motive, but only a Master Detective can discover the secrets hidden within Madame Fate`s crystal ball. When you click on a color on the outer ring, that color that you clicked will move to the inner ring. Dozens of Puzzles to Solve. Select the heads and hands of the clowns in this order: Tx2, Rx4, U, Sx2, and U. Examine the chest; take the CORKSCREW (D). Press the eyes until they look in one direction (W). Open the cover and place the MUTOSCOPE REEL in it (4); take the DART (5). Return to the Snack Bar Counter. Place ROLLER 2 in the slot (D); take the DRUMSTICK (E). Switch to winter. Return to Outside the Snack Bar. Place the HOOK on the rope (R); take the HOOK AND ROPE. Open the scroll (E). Open the door. If you click on the tile and you dont like the way it came out, just click back on the same tile and the piece will go back into the previous location. Put the bottle (G1) here (G2) and slide the volume to the maximum (G3). Arts Puzzle: Second easiest puzzle in the game. Solving the puzzle activates a HOP. After youve finished placing the first ball correctly, click on the swap key in order to get a different color. Press the button; take the GOLD CARD (Z). Place the 3 DIAMOND NOTES on the jukebox to activate a puzzle. Use the buttons to arrange the sticks so they drop one and drop knock the statuette. Rocket Ride Lower right side there is a tennis ball that changes into a baseball. Take the REGISTER LEVER (W1). 4. N-Press on the top door on the right ( man shaving), grab the torch and place it inside that door and an electric razor will appear. Terrorist Zombies, Helmet Hero: Head Trauma and more! Place the 3 GARGOYLE'S EYE in the slots (I). Deactivate the bomb. Remove the Black Diary Page (U) for a clue and take the DOOR RING (V). Place the GOLDEN PUNCH CARD in the slot (D); take the SILVER DAGGER (E). Click the little green buttons until all the letter E ends up in the last slot. Return to the Gates. The way you achieve this is by placing pegs in the holes so that the ball can be guided to fall in the right hat. CasualGameGuides.com 2006 - 2021. At the end, put the golden teeth in the mouth. Basically, you have to balance the letters on each side of the pole for you to be able to pick a letter from the paper. The words cannot be formed diagonally or backwards. Click here for a video. Keep clicking until you see a honeycomb design show up at the bottom.of each wheel. Follow the same steps for all the the other colored balls.Green Ball Solution. Solution (G). Open the diary and solve the puzzle by placing the pieces in the right spots (1-7) using the clue on the left. The Amazing Larry There is a lock on the (large clear box that is on the left side) It changes from silver to gold. The big button on the right of that controls the movement of each wheel.You can see which color it is controlling by looking at the color of the bar underneath it. Press GO to make the conductor move. It may look complicated but if you rotate the pieces in a certain order you can finish quickly. Turn each timer twice (orange) and then touch the small blue circle (H) to make it go to the end of the route. Table of contents: 1. Bathroom items: towels, mirror, shampoo, deodorant, tissues and lotion. Place the LIT LANTERN in the crypt to activate a HOP. Balance the H on the left and the S on the right and place the S on the first slot and youre done. Use the STONE on the SPADE and then take it (J). Use the RUSTY KEY in the lock; turn the key and take the MOON CRYSTAL (T). Place the MUTOSCOPE REEL in the device (F) take the MAGNET ON A ROPE (G). Use the DEVELOPER on the picture; take the PICTURE (B). Use the SOLVENT on the scarab. Press gear 2; place the battery (B) here (C). Touch items 1, 2, and 3. Place ROLLER 1 in the slot (R); take the LATCHKEY (S). Take the CLAY 2, CHISEL HANDLE, and Black Diary Page for a clown puzzle (Q). Remove the debris and open the compartment; take the LIGHTER (N). Position the knobs as shown (G) to light the fish. Use the GLUE on the PUPPET (J), then take it. It will combine with the POISONED NEEDLE to create the BLOW PIPE WITH NEEDLE (I). Return to the Laboratory. Place the RAVEN AMULET in the slot; take the CYLINDER 3 (O). In this game, you try to seek and find hidden objects in the pictures. Take the Black Diary Page (F) and open the diary for a puzzle. Use the TRIANGLE KEY in the lock; take the MAGNET 2 and the ROLLER 1 (Q). It is the fourth installment in the Mystery Case Files series. Press the button (R). Place the SKELETON HEAD on the skeleton to activate a puzzle. Place the puzzle piece (O) and solve it (P). 1st round-blue/ 2nd round-green/3rd round purple and red. Select the arrows in this order: Mx2, Ox3, K, J, and L. Take the feather from the slot with gears and put it with the other feathers. For example, you have the baby, what makes a baby but a man and a woman. Place the clock hand on 7 (C). You have to finish matching all 10 items in order to finish the puzzle: Look at the screen and notice that the words MIND and SOUL are written on the yellow banner that is at the top of the screen. Buy Now Get the full version. Things do not have to be done in this exact order, so if youve already obtained certain letters, continue playing to get the rest. Place the arrow facing left on the 1st row, 6th square (it is directly underneath the ball). It doesnt matter which cards you place on which side, all that matters is that theyre sorted by suits and numbers in either ascending or descending order. Look at the picture to determine which rune belongs to each circle. Balance the R on the left and the B on the right and place the B on the 3rd slot. Art the Carny: the text You Gotta on the sign bottom right. Madame Fate is the fourth game in the Mystery Case Files franchise. M-Click the middle door on the left side and the bearded lady will appear, take the razor and it will shave all her hair off. Arrange the puzzles as shown. Casual hidden object puzzle adventure game HOPA by Big Fish Games -2007- Two. Use Isis in the tree hole (yellow); take the MECHANICAL BIRD (O). You can turn the knob on top and change the color of the ball that you wish to play at that time. Place the treble clef (H) into the slot (I). Complete three puzzles by flipping and swapping the tiles. Press the purple spheres near the raven head to make all the dots glow (1-6). Dantes Puzzle: This one is complicated. Place the SWICH in the slot to activate a puzzle. Place a key on the hook to store it. Remember that planes fly forward, so the clouds move backwards. Mystery Case Files: Madame Fate Strategy Guide contains detailed description of how to play this fascinating game. Welcome to our Mystery Case Files: Fate's Carnival Walkthrough, where you'll find everything you'll need to solve your next big case as the Master Detective. By placing the first ball correctly, click on the strongman ( T ;... The compartment ; take the Black Diary Page ( F ) and open Diary..., Helmet Hero: head Trauma and more slot ; take the Black Diary Page a. Orange ) ; take the CYLINDER 3 in the lock battery ( B ) it well. The M on the left and the S on the left, right lever turns it to the remote! 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